Saturday, April 5, 2008

Physicality in Games - Next-Gen consoles

It seems to me that not so long again, the Sega Master System II was the height of cool. Alex Kidd in Miracle World was considered awesome and Echo the Dolphin was the new hero of the age.

At the same time, that all seems so long ago.

Nowadays, a console isn't complete unless it has a wireless controller, requires you to fling yourself about the room with abandon, trying out-wit the AI that seems to be doing a quite accomplished job of handing your buttocks to you on a silver platter.

Not that long ago, we were all stuck to the console via a wired-in controller (and those who still their Playstation 2 will still be experiencing this), following the same structured routine to do in the same boss you whupped two days ago.

I've experienced both sides of this. I own a Wii, a DS, a Sega and a Playstation 2. Since I bought the Wii, I've noticed several things. The first and foremost thing is there is such an injury as Wii-shoulder. It falls in the same category as Tennis Elbow. Plus it's painful.

More on this later. Right now, I could use a coffee...

Friday, April 4, 2008

Music of the Night II - Further Perambulations into the Sound of Games

To pick up where I left off regarding music in games... since Phantom of the Opera, music has occupied a fair chunk of my concentration. I watched a bonus clip about the musicology, or study of music, in the musical on the DVD of the movie (starring Gerard Butler).

I'm working on something different to a game, yet maybe not so different. It's a script, a sequel of sorts to Phantom. I've discovered (through that ever-nonreliable source Wikipedia), that a game of the book was in fact made. Pah, bet it was a PC-game. I really have a problem with PC-games. They annoy me. Give me a console game anyday. I work at my computer, I'll play away from it.

But I digress. The themes that recurr through the music in Phantom intrigue me. Each character has his or her own melodic injection that announces their arrival or presence. I've noticed this with certain video games. When fighting Sephiroth in Kingdom Hearts, there was a uniquely composed piece that isn't heard anywhere else in the game (and I should know. I've spent hours playing the gummi routes so I could finish at 100% completion).

I've also noticed a correlation between musical composers. In Phantom, Andrew Lloyd Webber allows the Phantom's theme to encroach on other musical pieces, giving the impression of his invasive presence. This is also apparent in the Star Wars films, when Anakin Skywalker is growing up. The Darth Vader theme is there, but muted. It becomes more pronounced throughout the series of films. In games, possibly the most foremost in my mind is the gentle theme that plays whenever Sora comes close to finding either his friends Riku and Kairi or King Mickey in Kingdom Hearts.

Themes in game music tend to become iconic. The Super Mario Bros. theme is known across the world, even the songs featured in games like Final Fantasy X-2. Similarly in Phantom, the crashing chords that play in the titular song The Phantom of the Opera are iconic, as is the line that is repeated sung and said throughout the performance:

The Phantom of the Opera is there, inside your mind.

Which could mean a number of things. The Phantom could exist, in which case he is able to read and manipulate minds. If he doesn't exist, the power he expends is all in the mind, something to be believed in to be real. Or maybe it's a combination of the two, or neither. Such is the nature of the character.

We give things power by believing in them. A lesson learnt from the master works of Terry Pratchett.

Maybe it's the same with video games. We believe in certain characters, they become real to us. A certain theme played at a certain time evokes emotion, causes belief.

Just like Phantom of the Opera.

Thursday, April 3, 2008

Holidays and the week - Music of the Night

Since we were on holidays last week, it appears that we really didn't do much at all. I didn't play many games (apart from Wii-Sports for a bit of difference and finishing the last requirements for KHII) or think up many storylines.

My time, then, was spent on writing music.

Music intrigues me. It evokes a myriad of emotions in those who hear it. All the more reason why it's inclusion in video games is so important. Who could forget the haunting music of 'Sanctuary' as Roxas is 'born' in KHII, or the gothic rock that plays at the start of Final Fantasy VII: Dirge of Cerberus? Even the chirpy electro-pop music that is synonymous with Mario or Yoshi's Story for N64 (wa, wa wa wa waaa, wa, wa wa wa waaa). Music is the lifeblood that drives emotion in the game.

More later. Right now, I have to get to work.